![]() Even though they don't import correctly, it's an easy point of reference to drag in the working versions from modules.ġ) Create the full character with everything in PCgen. I HAVE been leaving the equipment and spells in the PCgen characters, though. I think though, that equipment and spells are best done manually. What I've found so far is that the learning curve is a bit steep but once you get the hang of it, you can get a character imported without too much trouble. ![]() One of my players sent me an xml export from Hero Labs, There were a lot fewer things to clean up. There are a lot of them and it's hard to know what to watch. I realize I'm asking a lot in a single thread, any help is appreciated, especially links to videos. I've watched the pathfinder battle sample, and it shows off what is possible pretty well,īut I'm lacking a high level concept of which systems interact and how (like spells, effects, time in and out of combat)Īs well as an in depth understanding of how spells and effects are defined, applied and expired. I gather that the only way to get the effects easily is the method I'm using?Īlso, is there a good tutorial centered on spells and effects that I can watch or read? Is there a more automatic way to get spells and equipment on the character sheet? ![]() That is, I'm removing all the spells and adding them back via drag and drop from the paizo complete spell reference (). I'm replicating the same solution that I'm using with equipment. The same seems to be the case with spells, which is a bit more cumbersome to address. I'm curious if there's a better way, however. I'm ok with this, I'll probably just start exporting characters without equiipment and doing that part in FG. If I remove the imported stuff and re add using the equipment module, the actions for ranged and melee all work fine. The actions aren't accurate, I suppose because the equipment detaails aren't exported from pcgen with all the detail fg would need to get the actions right. I've found that spells and equipment are much better managed in FG, as they don't seem to transfer correctly. I've got a cast of 8 characters built out in pcgen so that my players will have some options. I would consider buying herolab if it simplifies things significantly, but I'd rather spend that money in the FG store, tbh. I'm using the newer pathfinder export template here () Moving on to character creation, I'm using PCGen because I know it and it's free. ![]() I used the advanced bestiary and got the hang of using the creature parser. I've built an adventure by converting d0 - Hollows Last Hope from an old PDF and it's gone pretty well. ![]()
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